A Battle- Cleric Arrives to Arabel to return to his temple, he is thoroughly questioned by the town guard about his motives and where he has been (Dragon Spire City for training). They allow him to enter the city, as he travels to his temple he is repeatedly approached by followers of his faith asking for a blessing from the evils that are happening around the city, he offers unenthusiastic blessings as he goes to his temple to find the doors to temple shut and locked, he goes around back through the cloister entrance. He finds the entire congregation in feverishness prayer. He decided to go to his room and rest after the long trek.
The Bard upon entering the tavern becomes one within his element and searched for a spot to perform to earn his meal and some coin. The Dwarven Archer finds a seat and orders two mugs of Ale to drowned out the foolishness that he seems to be surround in. The Swashbuckler and Wood Elf go to the Back bar and start gathering info about the Tower and the undead threat. The Devote Dwarven Cleric goes upstairs to his room to meditate on what has happened so far and get clarity from his god.
The Druid enters into the Witch’s Teat and goes to find her contact. as soon as she goes into the second main room a large amount of commotion happens in the main room. There are 8 cloaked figures who all stand up and without provocation stab the serving girl in the face, she screams and falls to the floor dead, the group then spreads out and starts brutally attacking the other tavern customers.
The Archer, Druid, Wizard find themselves at the front of the fight and engage the brutal thugs. The swashbuckler, Wood Elf and Bard enjoin the fight from the other side of the room. In the mist of battle the Druid & Swashbuckler are the first to recognize the thugs are in fact undead. The Wizard finds that two of the thugs are casters and one of them was driving the cart of dead bodies from early in the week.
The Druid was single handedly fighting the undead that appeared to be a powerful caster. The undead casters were raising any living creature that recently died as zombies. If not for the fast acting Archer and the distractions from the wizard and powerful attacks from the druid more undead would have been raised from the many bodies that they had killed.
The swashbuckler, wood elf and bard were engaged in a line of undead all intent on killing them and raising them as undead minions. For every one they killed another was raised.
Suddenly the Battle-Cleric threw open the door and waded into the fight as he sense their undead nature. Moments later the Devote Cleric runs down from upstairs and hearing and seeing the fight enters in the room and summons his god’s divine power to turn the undead, as before it seems that his power is only half effective against these brutally nasty undead. The ensuing battle finally came to an end when the last undead was struck down, with the exception of two in the pantry where they were cowering in the corner from the turning that the cleric had done.
No sooner had that happened the town guard and militia ran in and Captain Mann comes running in and shouting orders to secure the area. the group tells Capt. Mann that more are in the pantry he orders for the Living Essence and demands to know what happened, the group gives their version of the events and they are told they will need to return to the quarters for a debriefing. However High Wizard Gilnaius comes in with two other wizards and looks at Capt. Mann and tells him it is time to put the plan in place especially now they are inside the city. Capt. Mann agrees but seems very reluctant. He orders the guard to take the bodies and burn them quickly in the field.
High Wizard of the Mage’s Tower within Arabel named Gilnaius the Calm urges and prods the group to come to the lower level of the witches teat to get the paralyzed Halfing druid the wizard tower for treatment against the attack made by the undead surprise assault. He ushers the group through a portal inside a pit used for wizard dueling 100 feet deep and 200 feet wide at the bottom of the pit are metal devices with runes on them, the wizard climbs down and goes to one of the devices and begins chanting he as soon as he stopped a archway appears and says to the group please hurry through we don"t have much time.
The group follows the wizard through the archway and with a lot of wind pushing against them they are suddenly in a wizard lab. The wizard tells the group to put the Halfing on a lab table and another wizard comes up to start inspecting him. He informs the group that a cleric of signification experience will need to use their magic to restore the Halfing.
Gilnaius the Calm addresses the group: since you have inadvertently been wrapped into this diabolical & tragic scheme from what appears to be the work of a cult. We have just recently found out there whereabouts unfortunately it was to late to stop this first of what will most doubtless become frequent attacks. We need to strike the cult at its base to stop these attacks.
We will be erecting barriers to the town to hedge out the undead but that means we can not leave without disrupting the magic. We need proven warriors to go and seek out this group and put an end to them. The city guard are stretched to thin and the type of magic that these undead are being fueled with requires strong and brave warriors to fight them. You have proven yourselves capable of doing that, we implore you to take this mission and end this threat to this town.
The Bard requests some kind of compensation if he is to take this mission. Gilnaius states they will be rewarded and outfitted to destroy the undead and get to the heart of this cult and stop it. The bard request hard currency. Gilnaius says he will have 1000g to pay out when the threat has ended. He will help outfit and equip them for this mission as well the clerics of Lathandor which are helping against this undead threat.